2017 // Adan Currey
Aftermath was my final year project project that I completed in my last year of university and consisted of creating a matte painting to then be used as projections in a composited 10 second shot establishing an aftermath of an apocalypse in New York City.
The inspiration was heavily based of the game The Division, with a wintery city scene in the admit of an apocalypse. A large part of the project was creating the matte painting of the cityscape. I also cut out all the buildings and other elements of the scene that would move to create parallax when projected on to 3d geometry. Nukes deep and 3d compositing was used to project and place elements in to the scene as well as the particle system to create smoke and snow.
Aftermath - Breakdown // By Adan Currey
Aftermath - Time Lapse // By Adan Currey